All The Warlock Stormcaller Skills
Returning from the Taken King, the Warlock’s third subclass is a powerhouse, and can become a real asset when looking to mow through bunches of enemies at once. Focusing on Arc damage, the Stormcaller is acquired last during the Warlock’s adventures across the galaxy, and it has been upgraded since its last outing in Destiny 1.
Essentially turning the Warlock into an all-powerful lighting wizard that will make Raiden and Ramuh stand up and take notice, the Stormcaller is subclass that brings the Warlock to the frontlines, where they’ll unleash deadly bolts of chained lightning across the field. Focusing on speed, evasion, and being self-sufficient–the Stormcaller is an effective choice for players wanting to cut loose and unleash their skills.
Here’s a quick breakdown of all the skills and traits for the Stormcaller subclass, and for more info on everything related to the Warlock and other classes, check in with our guides below for all things happening with Destiny 2.
- Titan Sentinel
- Titan Striker
- Titan Sunbreaker
- Warlock Dawnblade
- Warlock Voidwalker
For even more Destiny content, we have a full roundup of our review and all our guide content here.
Super Ability: Stormtrance
By activating the Stormtrance super with L1 + R1 (LB + RB on Xbox One, F on PC), the Warlock will enter a powered up state–levitating off the ground, giving them increased speed–and unleash a powerful torrent of Arc energy in front of them. Similar to the Dawnblade’s super, the Stormcaller’s special ability turns the Warlock into a powerful Guardian for a short amount of time, and one you would best avoid during PVP. During Strikes and Raids, the Stormcaller can be useful with clearing smaller minions and pinning elite enemies down with their Arc energy.
Focusing on keeping you on the move, while hitting as many foes possible, the Conduction path will introduce chain lighting skills to your melee attacks, keep your Super going for extended periods, and granting your super ability with a special teleport. If staying in Stormtrance is your main focus, then this skill tree is for you.
If you are a Warlock that wishes to support your allies, while still remaining a serious threat for your enemies, the Element tree is something to keep an eye on. Leaning towards buffing the Warlock’s class ability skills–granting an increased recharge rate and summoning an Arc soul to guard your allies–and offering an explosion of Arc energy when unleashing the Stormtrance super, the Elements path is most effective when in numbers, and can be an invaluable assets for the fireteam.
Pressing L1 (LB on Xbox One and Q on PC) with the Stormcaller subclass enables the Warlock to toss grenades imbued with Arc damage, but also with a few key differences. Here are the three different grenade types you can apply your character.
Pulse Grenade – A grenade that periodically damages enemies inside its explosion radius. While effective on immobilized and slow moving enemies, it can be tough to use on mobile and floating foes.
Arcbolt Bolt – A Grenade that chains bolts of lightning to nearby enemies. Essentially acting as a Tesla Coil, this grenade is incredibly effective when you have a number of enemies bunched together.
Storm Grenade – A grenade that calls down a focused lightning storm. This particular grenade type brings down a single bolt of lighting, which can be devastating to a group of enemies and to a single target, but can be tricky to nail down on a moving target.
Pressing R1 (RB on Xbox One and C on PC) allows the Warlock to use melee strikes. With the Stormcaller, these melee attacks can be amplified with some rather unique traits.
Chain Lightning – This electrocuting Melee ability hits at extended range and chains lightning from the struck target to nearby enemies. When enemies are grouped up, this can be invaluable melee attack that can hit two birds with one stone.
Rising Storm – This electrocuting melee ability hits at extended range and recharges your Super, grenade, and melee energy. If you want to keep your distance, this skill can be valuable for staying where you are while getting a quick hit in.
The Stormcaller’s passive traits focus on being an asset for their allies, while delivering quick and devastating blows to your multiple foes at once. This subclass is very versatile, and can function well in groups and solo play. Here are the two trees focusing on different Passive Traits can alter your Voidwalker in a number of interesting ways.
Transcendence – When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health. If you’re into saving your grenades and melee skills, then you’ll be rewarded with an extended period of power with the Super, which can be especially useful during tough battles.
Arc Web – Enemies damaged by your grenades chain deadly lightning to nearby enemies. On its own, this modifier is a useful for fighting crowds of enemies, but it can be effective when used with the right grenade type.
Ionic Blink – Activate to teleport during Stormtrance. By clicking-in the camera control stick, this move will allow your Super powered Warlock to move much faster during Stormtrance. The Stormcaller will be able to dart around the field with ease, all while dodging incoming strikes from enemies.
Landfall – On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. If you want to channel the almighty Shazam, then this skill will make simply activating the Super into a powerful attack, which can clear a number of enemies on its own.
Electrostatic Surge – Your Rift charges faster when allies are near. Sometimes it’s good to stay with allies, and this will enable you to recharge your class ability much faster.
Arc Soul – Your Rift now grants you or any ally that uses it an Arc Soul to aid in battle. Along with recharging faster, this skill grants you and your friends a friendly Arc drone that offers support in additional Arc damage–which you’ll see displayed on screen beside your character.
New to Destiny 2 are class abilities which gives Hunters, Warlocks, and Titans a unique skill to perform in addition to their special grenade and melee abilities. To use them, press and hold the Circle Button (B on Xbox One, V on PC).
For the Warlocks, they’re granted Rifts with the ability offer buffs to allies, such as increasing attack power, and restoring health while standing within the spot where the Rift is located.
Healing Rift – Conjure a well of Light that continuously heals those inside it. With the amount of damage you’ll taking over the course of your adventure, this is great skill to have when you and your allies to duck behind cover and heal on the quick.
Empowering Rift – Conjure a well of Light that increases weapon damage for those inside it. When you need to do some serious damage in a short amount of time, you can drop this Rift to increase the amount of damage your weapons dish out–this Rift is especially useful you have a boss weakened, and you want to get some strong and fast damage in.
Unlike the Titans and Hunters, the Warlock’s jumping abilities tend to focus on more graceful, and having accurate control during the initial rise and descent. Gliding is a big part of the Warlock’s mobility, which allows them to survey the field and plan ahead during a fight.
Strafe Glide – Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Burst Glide – Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.Balanced Glide: Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.