Marvel Studios has released what looks like the official plot synopsis for Avengers: Endgame. It doesn’t contain any spoilers or surprises if you’ve seen Infinity War. Instead, it focuses on hyping up a dramatic conclusion to a story that’s been 22 films in the making.
The synopsis comes from Marvel’s official website, which people recently discovered was updated to include the following description for Endgame:
“The grave course of events set in motion by Thanos that wiped out half the universe and fractured the Avengers ranks compels the remaining Avengers to take one final stand in Marvel Studios’ grand conclusion to twenty-two films, Avengers: Endgame.
The 22 films reference to the all of the Marvel Cinematic Universe films released since 2008, beginning with Iron Man. Endgame is the 22nd film in the series.
Avengers: Infinity War ended in dramatic fashion, with the evil Thanos snapping away half of the galaxy’s population. Lots of people died, including superheroes that fans have come to know and love. In Endgame, the remaining members of the Avengers have apparently devised a plan to make things right–though it remains to be seen if the beloved fallen heroes will be resurrected by some means.
Many fans believe “the snap” may be undone in Endgame, given that many of the characters who perished have future movies in the pipeline. According to writer Christopher Markus, the deaths from Infinity War are “real,” at least in some fashion.
“It is a different movie than you think it is,” Markus said about Endgame. “We broke your heart. Now we’re going to blow your mind.”
Endgame hits theatres on April 26. It’ll be the second Marvel movie in as many months, following the box office smash Captain Marvel in March. Captain Marvel actress Brie Larson returns to play the character again in Endgame, and she can be seen in the newest Endgame trailer that’s embedded above.
Respawn has launched the latest update for Apex Legends, and it’s a big one. This patch kicked off the game’s first season, so it covers more than just the typical additions and tweaks–although those are a big part, with the much-anticipated hit box changes being implemented. The new update also adds both the Battle Pass and new character, Octane. Here’s everything new and different in the patch notes.
Respawn released the patch notes for the Season 1: Wild Frontier update on the Apex Legends subreddit, and they give a little more detail on a few things, like how long Octane’s abilities last, and included a bunch of quality-of-live improvements that are now part of the game as well. Arguably the biggest is the hit box change, though. According to Respawn, the hit boxes for Gibraltar, Caustic, and Pathfinder have been changed “to better align with their shapes.” These were announced previously, and the adjustment to character hit boxes should make big characters like Gibraltar, Caustic, and Pathfinder a lot more viable on the battlefield.
Hit boxes are invisible shapes assigned to characters that register when they’ve been hit–if you shoot a character but your bullet lands outside their hit box (hitting, say, a hand or a piece of clothing), the hit doesn’t count and the character takes no damage. Caustic and Gibraltar, being the biggest characters in Apex Legends, had the biggest hit boxes, but they were also apparently not quite in line with the character players see on screen. The same is true of the robot Pathfinder, whose hit box previously extended into places that didn’t look like they should count as a hit, such as the space between his metal legs. The change should make all three characters a little tougher to hit, and therefore, more players will be likely to choose them going forward.
The new update also throws in a number of bug fixes, like patching a spot in Gibraltar’s shield that wasn’t blocking bullets and fixing a problem in which Pathfinder’s zip line wouldn’t deploy if players used it while jumping. There are a bunch of other quality-of-life changes that should make playing the game a bit easier for some people, like the ability to swap the functions of the left and right bumpers on controllers.
Another notable addition in this patch is the new ability to report people you suspect might be cheating. Players using hacks have been a problem for Apex on PC, and Respawn said in its patch notes it has banned just shy of 500,000 players for cheating. That’s a pretty big number, but considering Respawn says 50 million people have downloaded the game, there might still be a long way to go in cleaning up the cheater problem.
Finally, another aspect of note is improved crash reporting. PC crashes are still more commonplace than many would like, and this update aims to improve the way reports are generated. It also makes it easy for you to decide whether to share this report with Respawn and that there isn’t any personal data being included when you do.
You can read the full patch notes below. The update–and accompanying new content, include Octane skins–is now live on PS4, Xbox One, and PC.
Apex Legends March 19 Update Patch Notes
Stability & Performance
We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.
Improved stability for various GPU configurations.
Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
Addressed issue with PS4 crashes due to running out of memory.
Introducing better reporting when Apex crashes on PC without error message.
We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
We protect your personal information.
You can easily see everything in the file yourself; we have no secrets.
You’re in control of whether we ever see the file.
Added Report a Player feature for cheating and abuse on PC.
Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
Added Report a Player for abuse on Consoles
You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
Optimized skydiving to improve overall server performance.
Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.
Quality Of Life
Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
Added “Sprint View Shake” setting under the Video tab.
Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
Added “Trigger Deadzones” setting under the Controller tab.
Customize how far you want to pull the triggers before they register.
Added “Advanced Look Controls” settings submenu under the Controller tab.
Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
Pathfinder grapple: updated icon
Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo
Improved mantling from a grapple point.
Pathfinder can now grapple ziplines.
We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
UI improvements to the KO Shield
Shield bar drains to indicate the remaining health of the shield.
When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
Character animations while taking damage now accurately reflect the direction the damage is coming from.
Fixed a bug where occluded sounds would sometimes sound unoccluded.
Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
Fixed a script error that could happen when removing attachments on holstered weapons.
General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
Fixed script errors that could occur during the skydive.
Reduced skybox fog.
Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
Made it so push-to-talk is no longer on when a chat box is active.
LT/RT no longer switches between players in spectator mode while the map is open.
Updated the minimap to more accurately reflect the geo and points of interest on the main map.
Adding sound FX to the UI for the key binding menu.
Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
Added accessibility option to modify the subtitle size.
Improvements / fixes for color blind players:
Added better color blind support for Blood Hound’s Threat Vision.
Colorblind colors per setting are now displayed in the settings menu.
Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
Enemy pings now use proper enemy color instead of only using red.
Turned down volume when Wraith activates a portal.
Turned down the end sounds on the Peacekeeper charged shot.
Turned down the draw/holster sound slightly for thermite grenades.
Legend Hit Box Adjustments
Adjusted hit boxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.
Fixed players being able to shortcut weapon swap by changing stance
Fixed players being able to shortcut Peacekeeper rechamber sequence
Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.
Additional Bug Fixes
Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
Patched up the hole we found in Gibraltar’s shield.
Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
Fixed bug where players could still shoot even after being downed.
Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
Fixed Pathfinder’s zipline not deploying when jumping.
Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
Fixed bug where sometimes a player’s Banner Card would not show up after character select.
Razer Chroma Support
Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:
Red lights during banner transitions.
While skydiving colors will tune to the color of your smoke trail.
Disney’s massive deal to buy the majority of Fox’s assets and franchises–including The Simpsons, Family Guy, Deadpool, and X-Men–for around $71 billion is nearly completed. Fox and Disney announced in their own press releases that the acquisition is expected to become effective at 12:02 AM EST on March 20.
“This is an extraordinary and historic moment for us–one that will create significant long-term value for our company and our shareholders,” Disney CEO Robert Iger said in a statement. “Combining Disney’s and 21st Century Fox’s wealth of creative content and proven talent creates the preeminent global entertainment company, well positioned to lead in an incredibly dynamic and transformative era.”
Disney said buying Fox’s franchises will allow Disney to “provide more appealing high-quality content and entertainment options to meet growing consumer demand; increase its international footprint; and expand its direct-to-consumer offerings.”
Some of the “direct-to-consumer offerings” Disney has in the pipeline include ESPN+, and Disney+, along with its continued investment in Hulu.
Here is a specific rundown of what Disney gets in its Fox acquisition:
Twentieth Century Fox
Fox Searchlight Pictures
Fox 2000 Pictures
Twentieth Century Fox Television
National Geographic Partners
Fox Networks Group International
Fox’s interests in Hulu, Tata Sky, and Endemol Shine Group
After the buyout, Fox will still live on, but in a more limited capacity. Fox is creating a spinoff unit that will continue to operate the Fox News Channel, Fox Business Network, Fox Broadcasting Company, Fox Sports, and the Fox Televisions Stations Group, along with the cable networks FS1, FS2, Fox Deportes, and Big Ten Network.
Even before the Fox buyout, Disney was primed for a massive 2019 with movies alone. The company already released Captain Marvel from its Marvel division, while Avengers: Endgame is coming next month. Some of Disney’s other major film releases in 2019 include Dumbo, Aladdin, Lion King, Frozen 2, and Star Wars: Episode IX.
For those of us who already spend our entire waking life tethered to the internet, the concept of Hypnospace will seem like both the logical conclusion to our always-online existence and its literal nightmare scenario. Hypnospace, the titular technology of Hypnospace Outlaw, is a social network you can access while you sleep, thus solving the problem of its users failing to update their status due to having to close their eyes for eight hours a day. It’s both ingenious and terrible, and serves as the all-too-horrifyingly-plausible premise of this quite clever, quite funny, simulated ’90s web browsing puzzle game.
Log on to Hypnospace and you find yourself jolted back to the late ’90s internet age where every page belonged to a webring, had a visitor counter, and blared tinny MIDI music on loop every 15 seconds. The Hypnospace web portal is a walled garden, to use the modern term, split into themed zones that play host to whatever it is people make websites about. Or rather, what people used to make websites about.
It’s 1999, the frontier era of the internet, before it was dominated by corporations, where random people stole some HTML and threw up a page dedicated to whatever random things interested them at the time. There’s a kind of ramshackle energy at play–whether it’s in Bill Aldrin’s House of Sound and his raw music reviews or Gus’ Temple of Serenity and his earnest new age-isms–that will make those of a certain generation (i.e. me) nostalgic for the looser, weirder, more experimental, yet more innocent internet that we seem to have lost in the years since.
You navigate these sites as a kind of moderator in the employ of Merchantsoft, the startup behind Hypnospace. You’re dispatched jobs to track down incidents of content infringement, harassment, illegal activity, and so on, removing the offending text, images, or links from the pages you find them, and issuing warnings to the users who posted them.
Initially, you’re assigned specific zones to monitor, and early cases are a simple matter of browsing the pages in each zone until you encounter the relevant material. The pages themselves are mostly spot on in terms of their portrayal of late ’90s amateur internet culture and reading through each new page becomes a source of constant amusement. What you’re being asked to do as a mod in these early cases isn’t especially interesting, but that’s fine, because the writing across the board is so sharp.
Things soon get more complicated, and fulfilling each new task requested by your manager becomes more of a puzzle that you really need to work to solve. These puzzles are mostly satisfying to work through. You’ll be plugging in search terms to track down potential leads, cross-referencing data and Hypnospace user IDs, reading blog entries to identify clues that might suggest how you could try to crack someone’s password, exploring unlisted zones and installing new kinds of software. It quickly becomes a game of internet detective where you’re saving documents to your virtual desktop and bookmarking pages of interest to return to later.
Where it suffers is when this sleuthing distracts from the writing. Getting stuck and browsing through the same pages again and again rarely makes any of the jokes funnier. As you progress through the cases, weeks and months pass and you’ll see the passage of time reflected as users update their pages–occasionally even in response to your moderating actions–while new pages appear and old ones close. Such updates are welcome, and remarkable given the sheer quantity of pages you’re able to browse by the game’s end, but you’re still going to be looking at the same stuff many times over before you’re done.
Hypnospace Outlaw loves the internet, warts and all. It loves how the internet is really still all about weird online communities and their rivalries, feuds, and splinter groups, and how one person’s ideas–both good and bad–can gather momentum and spin out of control. It also loves how trivial much of the internet really is, and how we should both celebrate all this made-up nonsense and acknowledge how much of our time with the internet is just frittered away on garbage. It also very accurately simulates that “down the rabbit hole” journey where one click leads to another, and before you realize it, you’ve spent the night chasing links and can’t remember whatever it was that prompted the expedition in the first place.
There are glimpses of darkness through the nostalgic haze, and it’s in these moments that you realize that this isn’t really just about the internet of the ’90s. The cowboy arrogance and shady dealings of Merchantsoft is analogous to many tech startups of today that promise to liberate but only oppress. And in a frightening near-future vision of the gig economy, you’re paid in Hypnocoin, a virtual currency accepted at Hypnospace’s commercial partners, and only receive payments for reporting violations of Hypnospace’s code of conduct. These elements may feel ahead of their time for a game set in 1999, but they make a fair point about where we’ve taken the internet in the intervening years.
As an exploration of early-ish internet culture, Hypnospace Outlaw demonstrates how far we’ve travelled online over the past 20 years while at the same time asking whether we’ve gone anywhere at all. The bandwidth may have improved since 1999 but the content can look all too familiar today.
The first teaser for System Shock 3 has arrived. Developer Warren Spector revealed the trailer during Unity’s Game Developers Conference keynote today in San Francisco.
You can check out the eerie teaser in the video below from Boston-based developer OtherSide.
Spector produced the original System Shock game back in the ’90s when he was working for Looking Glass Technologies. He joined OtherSide back in 2016.
“Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released,” Spector said.
OtherSide is headed up by Paul Neurath, who worked on the original System Shock with Spector at Looking Glass. The first System Shock was released in 1994, with sequel System Shock 2 arriving in 1999, so it’s been quite a while since the latest mainline entry.
An enhanced edition of System Shock from Nightdive Studios was released in 2015. No release date has been announced for System Shock 3, nor do we know what platforms it’s headed to.
What do you make of the first teaser for System Shock 3? Let us know in the comments below!
Following the announcement of Halo: The Master Chief Collection for PC, many wondered if the title would be included in the Xbox Play Anywhere program. As it turns out, it won’t.
Halo studio head Bonnie Ross recently confirmed during a livestream that it won’t be an Xbox Play Anywhere title, so those who bought it on Xbox One will have to buy it again if they want to play on PC. That being said, Ross teased that those who buy it twice may get some bonuses.
“While MCC shipped before the XPA Play Anywhere, we are exploring ways to make sure that we show our appreciation and recognition for the support we’ve had from the amazing fans on MCC and we’ll have more to announce as we get closer to launch,” she said during an HCS stream recently (via Kotaku).
Xbox Play Anywhere is a program that Microsoft announced in 2016 that lets you buy select digital games on Xbox One or PC and get a copy on the other system at no extra cost. All progress and saves carry between platforms, so it’s a nice way to … play anywhere. There are dozens of games in the Xbox Play Anywhere catalog now, including Cuphead, Crackdown 3, Forza Horizon 4, Gears of War 4, and many others.
Also during the broadcast, community director Brian Jarrard confirmed Halo: MCC won’t support cross-play between PC and Xbox One at launch, though this feature could come later if the community wants it and if it makes sense for the studio. While there is no cross-play between Xbox One and PC, people who buy MCC on Steam and the Microsoft Store can play together.
Finally, 343 confirmed it will hold a Reddit AMA on March 19 where it will answer questions about Halo: MCC on PC, the newly announced Halo Insider Program, and more.
Halo: MCC is coming to PC later this year, beginning with Halo: Reach, which is also headed to Xbox One. On PC, the releases will follow individually, for separate purchase, in chronological order: Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo 4.
More details have come to light about DC’s upcoming Suicide Squad sequel. Producer Peter Safran told Joblo that the sequel is a “total reboot,” so it shouldn’t be referred to as Suicide Squad. The name the studio is using is The Suicide Squad, though whether or not this is the final name or a working title remains unconfirmed.
“First of all, we don’t call it Suicide Squad 2 ’cause it’s a total reboot, so it’s The Suicide Squad and I think people should be extremely excited about it,” Safran said.
Guardians of the Galaxy director James Gunn, who was recently re-instated for Vol. 3, will write and direct The Suicide Squad. Regarding the script, Safran said, “It’s everything you would hope from a James Gunn script and I think that says a lot and that promises a lot and I know that we will deliver a lot.”
The intriguing angle of this story is that, now that he’s back making Guardians of the Galaxy 3, Gunn is directing movies for both DC and Marvel. Safran said he and Gunn agree that the Marvel vs. DC rivalry is “absurd,” and everything is going to be just fine.
“You know what I love about James directing for both Marvel and DC is he has always espoused the view that that which unites comic book and superhero lovers is much greater than that which divides us,” Safran said. “Because, there’s always been this Marvel/DC rivalry, which he has said, and I agree, is absurd. There’s room for everybody and certainly that which unites us all is far greater than that which divides us, so hopefully they’ll see that you can be both a Marvel and a DC fan and the world won’t spin off its axis.”
It’s not exactly what what the description “total reboot” means for The Suicide Squad 2. What we do know is that Idris Elba will play Deadshot in the sequel, taking over the role from Will Smith.
The 2016 Suicide Squad received mixed reviews, but it was a massive commercial success. It made more than $746 million worldwide, and it won an Oscar for Makeup and Hairstyling.
The Suicide Squad comes to theatres in August 2021. A recent intriguing report says the film will add a number of characters from the DC Comics world, including Ratcatcher, King Shark, Polka-Dot Man, and Peacemaker.
Captain Marvel continues to be the No. 1 movie at the box office. According to box office figures from EW, the superhero film pulled in $69.3 million in the US and Canada this past weekend, keeping the film at the top of the box office charts. The $69.3 million, which is down 55 percent from its opening-weekend haul, now represents the 18th highest second-weekend in the history of movies.
There is a lot of space between Captain Marvel and the competition, as the animated film Wonder Park landed in the No. 2 position with $16 million. The No. 3 movie this past weekend was Five Feet Apart, which made $13.2 million.
Captain Marvel has now made $266.2 million in the US and Canada. Internationally, the film opened in Japan this weekend and made $5.6 million, which was good for No. 1 in Japan, and the highest opening for a standalone MCU character movie ever in the country.
The movie made a further $119.7 million from other international markets this weekend, boosting the movie’s global results to $760.2 million after just two weeks.
Captain Marvel reportedly cost $150 million to make, and it holds the record for the biggest opening-weekend in the history of film for a female-led movie on a global basis.
If you’ve seen the movie, you can check out our list of Captain Marvel Easter eggs and breakdown of the end-credits scenes. We also have a history of the Tesseract and much more for you to check out. If you want some more Captain Marvel content, you can also check out the origin of Talos, a key character in the film.
In other news, you can see more of Captain Marvel in the new Avengers: Endgame trailer that you can see in the embed above.
March 15-17 US/Canada Box Office:
Captain Marvel — $69.3 million
Wonder Park — $16 million
Five Feet Apart — $13.2 million
How to Train Your Dragon: The Hidden World — $9.3 million
Tyler Perry’s A Madea Family Funeral — $8.1 million