Best Xbox One Console Exclusive Games (July 2018 Update)

The Xbox One launched in November 2013 and Microsoft has managed to secure a fair amount of quality exclusives for the console. With games like Halo 5: Guardians, Cuphead, and Forza Motorsport 7, the console offers a wide variety of fantastic experiences you can only get on Xbox, as well as PC thanks to Microsoft’s Play Anywhere program. And thanks to the Xbox One X, the Xbox One family features the most powerful console on the market.

Microsoft has been criticized often for its lack of exclusives, which Xbox boss Phil Spencer has acknowledged in the past, saying “We need to grow, and I look forward to doing that. Our ability to go create content has to be one of our strengths. We haven’t always invested at the same level. We’ve gone through ups and downs in the investment.”

He commented further: “That meant we had to stop doing some other things in order to create room for that. And that’s just kind of the nature of running a business,” Spencer said. “One of the things that I wanted to do when I came into this job … one of the things was our first-party and how I thought about needing to–this is an unfair word, but I’ll say ‘rework’ our first-party. Regretfully, that meant certain things that we were doing, I thought we needed to do something different. It meant getting back to what I think is a core and building from that.” However, Microsoft recently took action at E3 2018, announcing it has acquired or established five new studios to work under the Microsoft Studios umbrella.

While Microsoft might be looking to improve its first-party output, Xbox One does have a lot of quality games you won’t find on any other console. Click ahead to view GameSpot’s highest-rated Xbox One exclusives since the console’s launch. The titles listed here are in alphabetical order and in no way reflects our own personal editor rankings of each game. The list only includes games we’ve awarded an 8/10 or higher. In addition, we’ve limited the feature based on console exclusivity, so you’ll see a few games in this gallery that are also available on PC; remasters are all fair game too.

While the Xbox One is home to a variety of awesome exclusive games, you can also play a wealth of past-generation exclusives thanks to the console’s backwards compatibility feature. A few notable standouts are Crackdown, Star Wars: Knights of the Old Republic, and The Witcher 2: Assassins of Kings. But if you’re curious what other Xbox and Xbox 360 exclusive games you can play on Xbox One, be sure to check out our feature detailing the 36 best backwards compatible games.

What are some of your favorite Xbox One exclusives? Doesn’t matter if they’re critically acclaimed or super underrated. Let us know about them in the comments below. Be sure to check out our lists of the best Nintendo Switch console exclusives and PS4 console exclusives as well.

#IDARB

We gave the game an 8/10.

In our #IDARB review, Tyler Hicks wrote, “For me, the game’s thrilling competition is more than enough to earn the stamp of approval. #IDARB doesn’t look like much, but it brings a feast to the table. It stands as proof that all it takes to make a fantastic game, even with today’s available technology, is a solid set of core gameplay mechanics with inherent depth.”

Cuphead

We gave the game an 8/10.

In our Cuphead review, Peter Brown wrote, “Cuphead has been a longtime coming, and it’s great to see that it lives up to its initial promises. It’s beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It’s also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn’t feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.”

Dance Central Spotlight

We gave the game an 8/10.

In our Dance Central Spotlight review, Shaun McInnis wrote, “Indeed, Dance Central Spotlight feels like an admission that sometimes you just can’t be all things to all people. Rather than beef up the feature list, Harmonix has taken the opposite approach: it’s slimmed down the game, offered way more value, and removed the obstacles between you and just getting out there and dancing. It’s a different take on Dance Central, but the party is just as fun as ever.”

Fantasia: Music Evolved

We gave the game an 8/10.

In our Fantasia: Music Evolved review, Kevin VanOrd wrote, “I wish for more from Fantasia: Music Evolved, but that’s because it is already such a delight to watch, to hear, and to perform. The game is more pop than Pachelbel; I have visions of entire Mahler symphonies released as future downloadable content, even though I know that Avicii and Lady Gaga are DLC priorities. Until that dream comes true, I am more than content with Fantasia, which makes me feel like a graceful performance artist, a skillful sorcerer, and a master musician all at once.”

Forza Horizon 2

We gave the game an 8/10.

In our Forza Horizon 2 review, Kevin VanOrd wrote, “Forza Horizon 2 is hardly lacking in stuff to do, though the best events extol the driver/car relationship, either by demanding precise control, or by reminding you, once again, of its virtual mantra: “Cars are awesome and you’re awesome!” Forget the forgettable jams emanating from the various rock and electronica radio stations you can tune to; that’s music for Gary, but not for me. No, Horizon 2 is about careening into the sunset while Beethoven symphonies blast from your speakers, as if you might leap off the edge of the Earth and straight into the arms of God.”

Forza Horizon 3

We gave the game a 9/10.

In our Forza Horizon 3 review, Miguel Concepcion wrote, “With Forza Horizon 3, Turn 10 and Playground Games affirm the series’ status as the driving game for everyone. The new emphasis on off-road options isn’t at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games’ calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it’s gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile.”

Forza Motorsport 6

We gave the game an 8/10.

In our Forza Motorsport 6 review, Miguel Concepcion wrote, “As merely the second installment for the Xbox One, Forza Motorsport 6 not only keeps up with the high bar set by Forza 5, it capitalizes on that foundation of quality. The Mod system and the weather effects are reasons enough for Forza 5 enthusiasts to seriously consider this sequel and the abundance of difficulty and assist options makes Forza 6 an immensely accessible driving simulation for newcomers.”

Forza Motorsport 7

We gave the game a 9/10.

In our Forza Motorsport 7 review, Miguel Concepcion wrote, “By the time I had logged a couple dozen hours in Forza 7, the confluence of environmental and driving realism unexpectedly inspired me to recreate real-life racing events like the famous 1996 Zanardi pass at Laguna Seca. These are the kinds of experiments that Forza 7 inspires, thanks in part to the game’s variety and flexibility. Even with an imperfect roster and a selection of modes that doesn’t compare to the comprehensiveness of Forza 6 at launch, Forza Motorsport 7 is still a feature-rich and competition-diverse bundle of racing events that keep you coming back for more. The ability to control the weather to create rich, painterly cloudy backdrops goes a long way in making up for the lack of zombie modes and the Toyota MR2.”

Halo 5: Guardians

We gave the game an 8/10.

In our Halo 5: Guardians review, Mike Mahardy wrote, “In some ways, Halo 5 is the boldest Halo yet. The franchise’s multiplayer is at its peak, with a mode I’m sure I’ll return to several times over. But then there’s the campaign, which introduces fluid new movement and open level design, yet can’t tell a coherent story to match. There are signs of a phenomenal shooter here, but certain narrative aspects feel underdeveloped, holding the franchise’s newest sequel back from true excellence. Like Spartan Locke and his team, 343 is chasing after something bigger than itself, and with Halo 5: Guardians, it comes close. Now if only it could reach out its arm and take hold.”

Sunset Overdrive

We gave the game an 8/10.

In our Sunset Overdrive review, Peter Brown wrote, “Insomniac Games has crafted an excellent game in Sunset Overdrive. It’s not without a few niggling issues, but you’ll be too busy enjoying yourself to care. You can compare it to games like Crackdown, Tony Hawk’s Pro Skater, and Ratchet and Clank, but by combining the best elements of those games into a single package and injecting it with an anything goes, rock and roll attitude, you’ll never think of it as anything but a singular achievement that stands tall on its own merits. It’s one of the best games on the Xbox One, and a refreshing shot of merriment.”

Ori and the Blind Forest

We gave the game a 9/10.

In our Ori and the Blind Forest review, Kevin VanOrd wrote, “It’s important, however, not to mistake Ori and the Blind Forest for being simply beautiful. It certainly is–but it is also unceasingly clever. It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It’s a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope.”

Rare Replay

We gave the game an 8/10.

In our Rare Replay review, Peter Brown wrote, “Much of Rare Replay is old material, but that’s OK when so many of Rare’s games easily stand the test of time. Getting the chance to play its classics in an easily accessible package is worth celebrating, whether you’ve played them before or always wished you could. And you should, if you haven’t had the chance. Rare’s games have a way of speaking to you with respect. They embrace video game conventions and rarely take themselves too seriously. Expressive characters warm your heart and catchy and complex soundtracks stick with you long after you turn off your console. Rare Replay is a great way to experience some of the best games from the studio’s past, and the new videos that document Rare’s storied history are the icing on the cake; it’s just a shame that you can’t access them from the start.”

Fortnite Servers Back Online, Though You Might Have To Wait In A Queue

[UPDATE 2] The Fortnite servers are now officially back online, though you might have to wait in a queue before getting to play.

[UPDATE] Epic has yet to make a formal announcement, but here at GameSpot we were able to find a match just now. As always, your mileage may vary. Keep checking back for more.

The original story is below.

Epic Games has brought down Fortnite’s servers today, the same day that of the battle royale game’s much-anticipated Season 5 debut. Epic discovered issues that impacted players’ ability to log in to the game and get into matches. The issues were so bad, apparently, that Epic made the call to bring the servers down entirely.

Before this happened, players were put into queues in an attempt to minimise server load. GameSpot faced a queue time of more than 28 minutes, while reports on social media claim the queue time was even longer.

We will report back with more details on these server issues as more information becomes available.

While you wait, you can check out GameSpot’s rundown of all of Season 5’s new gear and items. Season 5 changed the Fortnite map in a big way with a new area, Paradise Palms, and rifts that allow players to teleport, basically. Here’s everything you need to know about what’s new.

Nathan Fillion Seemingly Teases Uncharted News

Actor Nathan Fillion has seemingly teased some kind of Uncharted-related news just days before San Diego Comic-Con is due to kick off. The actor, who is known for his roles on TV and in video games, posted some cryptic teasers on Instagram this week.

The first image shows rapper Drake with the caption “Sic Parvis Magna,” which means “greatness from small beginning,” along with a date of 16 July. Drake, of course, is the name of Uncharted hero Nathan Drake, and the Latin line is inscribed on his ring in the game. A second image posted on Instagram shows an Uncharted-style map and a magnifying glass, again referencing 16 July. You can see both images embedded below.

Sic Parvis Magna. 7/16/18

A post shared by Nathan Fillion (@nathanfillion) on

Given the timing with Comic-Con coming up, it might be that Fillion is teasing news about the long-in-development Uncharted movie. Fans petitioned for Fillion to play Drake in the film, but Spider-Man actor Tom Holland will play the character in the movie directed by Stranger Things veteran Shawn Levy.

Perhaps Fillion will be hosting a panel about the Uncharted movie at Comic-Con. We’ll know more soon, apparently. According to Variety, Fillion is not involved with the film.

7/16/18

A post shared by Nathan Fillion (@nathanfillion) on

Fillion is known for TV shows like Firefly, Castle, and Serenity. He also did voicework for the Halo franchise and more recently voiced Cayde-6 in Destiny.

The Uncharted movie is a prequel to the games. Inspiration was drawn from a sequence in Uncharted 3: Drake’s Deception, which revealed the first encounter between Drake and his longtime buddy, Victor Sullivan.

An Uncharted movie has been in the works for years now, having been announced back in 2009. Actors whose names have been connected to leading roles over the years include Mark Wahlberg, Robert DeNiro, Joe Pesci, Amy Adams, and Scarlett Johansson. Chris Pratt is among those to pass on the role of Drake.

As for the Uncharted game series, the last entry was 2017’s Uncharted: Lost Legacy, which told the story of Chloe and Nadine, not Nathan Drake. Drake’s story is reportedly wrapped up, and Naughty Dog won’t make any more games in the series. However, future Uncharted games could be made by a different developer.

PS4 Servers Down As PSN Experiencing Issues, Rendering Some Games Unplayable [UPDATE: FIXED!]

[UPDATE] The issues with the PlayStation Network appear to be fixed now, according to the PSN Status website. The original story follows below.

If you’re unable to play a game right now on PS4, it may not just be you. Sony has confirmed that the PlayStation Network is currently suffering from issues which may specifically impact your ability to get online and play games.

“We’re aware that users are having issues accessing some features on PSN,” Sony said through its official Twitter support account. “Thanks for your patience as we investigate.” It doesn’t offer any further specifics, but a look at PSN’s status page identifies the Gaming And Social services as being the problem area. The message there states, “You may have some difficulty launching games, applications, or online features. Our engineers are working to resolve the issue as soon as possible, and we thank you for your patience.”

A variety of game developers have also noted the problems facing players of their games, including Bungie with Destiny 2. It’s unclear what’s causing the issue, though the biggest event of the day is no doubt the launch of Fortnite Season 5, which brought a major new update and all sorts of changes and additions to the popular battle royale game. That game is facing what appear to be its own, unrelated issues on PS4, as Epic’s status page notes that some players are unable to join a party with their friends. Across all platforms, the game is also facing in-game voice chat problems.

We’ll report back as new details are shared.

Fortnite Offering $8 Million In Big Esports Event

Recently, Epic Games announced that it will offer $100 million in prize pool money for Fortnite competitive tournaments in 2018 and 2019, and now we’ve learned where some of that will go. The company has announced the “Summer Skirmish” series, which is an eight-week run of events where people will compete for a share of $8 million in prize money.

This series kicks off this weekend with a $250,000 Duos competition. The specifics are not immediately clear, but Epic said “community creators” and regular Fortnite players who have “demonstrated their competitive prowess” will be invited to participate.

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Invitations went out already for this first Summer Skirmish series, but Epic said in the future it will communicate the details on how you can qualify for future skirmishes. “The format and competitors may change from week-to-week, so stay on your toes,” Epic said.

The $100 million in prize money for Fortnite’s 2018-2019 competitive season is more than double the $38 million in total prize money that Valve’s Dota 2 paid out in 2017 across all of its tournaments, according to E-Sports Earnings (via CNBC). The International, which is Valve’s massive Dota 2 event, paid out the biggest prize pool in gaming history last year with almost $25 million for the single event. For another point of comparison, the inaugural Overwatch League tournament will pay out a total of $3.5 million in prize money for its entire season.

Fortnite brings in more than $1 million every single day from its mobile version alone, according to SensorTower; Epic makes even more money from the console and PC editions. The game is free, but players can spend real money on cosmetics (which do not impact gameplay whatsoever).

In other Fortnite news, the game’s much-anticipated Season 5 kicks off on July 12–and we’re expecting big things. Here’s a rundown of everything you need to know.

Multiple Thai Cave Rescue Movies Are In The Works

Multiple movies based on the rescue of 12 boys from deep inside a flooded cave in Thailand are in the works. The gripping story captivated the world over the past month, and there was good news recently as all of the boys and their coach were rescued.

One of the movies is coming from Pure Flix Entertainment, which produced the Christian movie franchise God’s Not Dead. Pure Flix CEO Michael Scott, who lives part-time in Thailand, told The Hollywood Reporter that the movie won’t necessarily be a Christian film.

“The bravery and heroism I’ve witnessed is incredibly inspiring, so, yes, this will be a movie for us,” Scott said. “It’s not necessary to make this a Christian film, just an inspirational one.”

The next step is bringing on screenwriters, which is planned for the next few weeks. Scott added that the movie, which could shoot in Thailand, will have a budget of between $30 million and $60 million.

Sgt. Saman Kunan, the Thai Navy SEAL who died as part of the rescue mission, was a friend of Scott’s wife–and the movie aims to honour his legacy.

The other movie is coming from Crazy Rich Asians director Jon M. Chu. He will direct the film for Ivanhoe Pictures, which was selected by Thailand’s Navy and government to produce it. In his own tweet, Chu said he’s determined to make sure the story is told respectfully.

The 12 boys, aged 11-16, and their 25-year-old coach, were reported missing on June 23 after venturing deep into a cave system. They became trapped after the water level rose significantly and quickly. Rescuers located them on July 2, and then plans were devised to get them out. Tech billionaire Elon Musk offered to help by creating a child-sized submarine. All 12 boys and their coach were rescued as part of multi-hour missions, with the final group of boys emerging from the cave on July 10. Go to GameSpot sister site CBS News to learn more.

Monster Hunter World PC Specs Released, See Them Here

Capcom’s celebrated RPG Monster Hunter World is finally coming to PC in August, and now the publisher has shared some further details about it, including its PC specs.

In addition to the specs (you can see the Minimum and Recommended specs below), Capcom announced some of the game’s Advanced Graphics Settings. You’ll be able to tinker with things like foliage sway, subsurface scattering, water reflection, and dynamic range. What’s more, there is keybinding support. Check out the images embedded in this post to get a closer look at what will be available in the PC edition of Monster Hunter World.

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Monster Hunter World launched for PS4 and Xbox One in January. It has been a resounding commercial success for Capcom, setting a new launch record for the series and becoming the publisher’s best-selling game ever. The game also received a positive reception from critics. GameSpot awarded it an 8/10 in our Monster Hunter World review and called it “a meaningful evolution for the series at large.”

The game comes to PC through Steam on August 9. If you pre-purchase Monster Hunter World on Steam, you get a pair of bonus items: the Origin armor set and the Fair Wind Charm. In addition to the standard version, the game will also be available in a Digital Deluxe edition, which contains the same assortment of customization items found in the console equivalent. This includes a set of Samurai armor, three gestures (Zen, Ninja Star, and Sumo Slap), two sticker sets, and a new face paint and hairstyle option.

You can watch a trailer for Monster Hunter World’s PC edition in the embed above.

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New Joker Origin Movie Starring Joaquin Phoenix Is Officially Happening

A new Joker origin story movie starring Joaquin Phoenix in the title role is officially happening, with production to begin this September, according to The Hollywood Reporter. The story will reportedly be an “exploration of a man disregarded by society [that] is not only a gritty character study, but also a broader cautionary tale.”

The Hangover director Todd Phillips, who co-wrote the script, is directing. The Warner Bros. movie reportedly has a budget of only around $55 million, which is well below what other Warner Bros. superhero and villain movies have cost to produce. According to THR, the film is “meant to be darker and more experimental in tone and content (at least as experimental as a studio can be with established brands such as DC), which is described as being akin to a crime drama.”

No official release date has been set, but THR claims the film could be in theaters by late 2019. Shooting reportedly starts in September in New York.

Phoenix is a veteran and accomplished actor. He earned three Oscar nominations, for Gladiator, Walk the Line, and The Master, though he has yet to win. The actor’s name has been attached to the Joker for many months now, but today marks the first official confirmation that the movie is happening.

While Phoenix has yet to star in a comic book movie, he’s been close before. Before Benedict Cumberbatch was cast, the actor was in talks to star in Doctor Strange. He also passed on the role of Lex Luthor in Batman v Superman: Dawn of Justice. Additionally, this will be the first comic book film for Phillips, who previously directed the Hangover franchise, War Dogs, and 2003’s Old School.

The new Joker movie with Phoenix is separate from the other one starring Jared Leto as the Prince of Crime. Phoenix’s movie will reportedly have no impact on Leto’s portrayal of The Joker in future movies–including Suicide Squad 2 and his film.

Resident Evil 2 Remake: Release Date, New Features, And Everything We Know (So Far)

After several years of waiting, Capcom has finally debuted its remake of classic survival-horror game Resident Evil 2. If you only watched its E3 2018 reveal trailer, chances are you have some questions regarding how it plays and how faithful it is to the 1998 original. There are still plenty of details that we don’t know, but Capcom has at least offered some clarity on its most curious changes.

To ensure you’re kept up to date on everything there is to know about Resident Evil 2 remake, we’ve compiled all the information we have on the game so far: how it came to be, why its camera is from the third-person over-the-shoulder perspective, and more.

Table of Contents [hide]

  • To Clarify: It’s A Full-On Remake
  • How It Plays
  • Why The Third-Person Camera Perspective?
  • How Faithfully Does It Recreate The Original?
  • How Will The Leon/Claire Campaigns Work?
  • Any Other Fancy New Features?
  • What’s The Release Date?

To Clarify: It’s A Full-On Remake

While not explicitly titled “Resident Evil 2 Remake,” the game is in fact a total remake of the classic survival-horror game, and not a remastered version of the PS1 original with touched-up graphics–much in the same vein as 2002’s Resident Evil remake. You once again control rookie cop Leon Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a virus two months after the events of the first Resident Evil.

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The project came to be after Capcom producer Yoshiaki “H” Hirabayashi took to Facebook on July 30, 2015 to ask the Resident Evil community if they’d be interested in a remake. The request was met with enthusiastic support, which prompted Hirabayashi to pitch the idea to his boss sometime later. The result of the pitch meeting was confirmed the following August when the game was formally announced by Hirabayashi in a special message to fans.

How It Plays

The Resident Evil 2 remake plays from a third-person over-the-shoulder perspective, similar to Resident Evil 4. If you’re worried this deviates too far from the original’s fixed-camera system, don’t let this get you down: the remake still emphasizes survival-horror above all else. You’re not given the same amount of power that the more action-oriented games in the series offer you.

The new aiming style feels like a modernized version of the aiming from classic Resident Evil games that allows you to move and pick out where you want your shots to land.

This manifests itself in combat. When you aim, the cardinal markers on your reticle slowly move until they’re closed in on the center, allowing you to fire a more precise shot. But when you move, the reticle resets and takes time to close in again. Shots take time to line up and you need to stand still to get them just right; you can’t instantly fire from the hip and expect to hit your target. It’s a small change, but it completely alters your sense of control. The new aiming style feels like a modernized version of the aiming from classic Resident Evil games that allows you to move and pick out where you want your shots to land.

Progression also remains largely the same as the original Resident Evil 2. You’re still solving puzzles, tracking down keys, gathering resources, and putting them back into item boxes for later use. But there’s more freedom to explore and discover secrets at your own pace and in varying orders–which is a welcome change of pace from the more constricted adventure game-like progression of the original. You’re constantly investigating new pathways and gaining new items that might help you open up the way to your objective.

In the same way Resident Evil 7 felt like a classic Resident Evil game played from the first-person perspective, the Resident Evil 2 remake feels the same–but from an over-the-shoulder perspective.

Why The Third-Person Camera Perspective?

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As stated, Resident Evil 2 remake will play from a third-person over-the-shoulder view. Hirabayashi told GameSpot that he and his team chose the perspective because they wanted the experience of playing the game to be “intimately terrifying in nature, to [have] up-close and personal zombie encounters that you can only get with that kind of view.” He commented further that the perspective was also chosen to open up new possibilities for the series’ classic puzzle-solving.

Based on our time spent playing the game at E3 2018, the third-person perspective plays well with the labyrinthian corridors of the police department, making exploration feel unsettling and claustrophobic. We’re curious how it’ll be effectively used in the latter portions of the game.

How Faithfully Does It Recreate The Original?

Currently, all we have to go in terms of judging the game’s faithfulness is the Racoon City Police Department–the primary location of the first playable demo at E3. The remake appears to closely recreate many of the area’s iconic rooms and corridors, while adding in new details to give it a more modern flair. Some rooms have been slightly rearranged, but the overall structure of the police station remains largely the same–at least from the first floor. Some areas are much darker than in the original too, forcing Leon to brandish a flashlight in order to safely navigate the environment. Also, there are no longer any loading screen doors, so say goodbye to your old-school escape techniques, zombies will now follow you from room to room whether you like it or not.

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Leon is still the rookie cop with a heart of gold that we all remember, yet his naivety and sense of honor is reframed and more subtly reflected in his line delivery. Commanding officer Marvin Branagh appears to be a more substantial character who still warns Leon of the dangers ahead, but who seems to have a larger presence, remaining in the main hall after gifting you with a survival knife (and not a keycard).

Story events seem to be remixed as well. The beats we’ve seen so far are incredibly similar, with Leon reaching the police station, but the story progresses slightly differently. For example, you’re forced to explore the Eastern side of the police station first before encountering Marvin, instead of meeting up with him first to unlock the doors to both the Western and Eastern sections.

How Will The Leon/Claire Campaigns Work?

One of the most unique aspects of the original Resident Evil 2 was how it separated its campaign; you had the option to start the game as either Leon or Claire. And depending on who you finished the campaign with, you could then start a new one from the other character’s perspective. This closely tied into the Zapping System, where each of the two playable characters are confronted with different storylines and puzzles depending on the order you choose to play their scenarios. You had the option of starting the “A” scenario with either of the two protagonists and then completing their subsequent “B” scenario, resulting in a total of four different scenarios.

It appears that the remake won’t use the Zapping System, but will instead offer a total of two completely separate campaigns starring Leon and Claire. It’s unclear if your actions in either of the two campaigns will impact the other.

Any Other Fancy New Features?

Similar to Resident Evil remake, whenever you’re grabbed, you can instantly stab a zombie to push them away and avoid damage. Interestingly, your knife will remain in the body of the zombie until you pick it back up. We’re curious what would happen if you left the knife in the zombie and carried on, as there also seem to be puzzles that involve using your knife. Are you forced to backtrack and retrieve it? Or are there multiple combat knives you can find? Time will tell.

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As you explore the RPD, you’ll get your hands on wooden boards that you can use to barricade doors and windows from zombies and other bioweapon threats. If the absence of loading screen doors hurts your sense of safety, then these new wooden boards can serve as a decent–albeit temporary–replacement.

Lastly, a gunpowder crafting mechanic is present, which allows you to create much-needed ammo from scratch. If it’s anything like past games, you’ll likely be relying on it to create the fancier ammo types needed to swiftly take down strong opponents.

What’s The Release Date?

Resident Evil 2 remake will release on PS4, Xbox One, and PC on January 25, 2019. That’s not too far away, but gosh doesn’t it just feel like an eternity?