Destiny 2 Faction Rally Returns Soon; Here Are Some New Weapon And Armor Rewards

Back in December, Bungie had plans to launch Destiny 2’s first Faction Rally event of Season 2 following Curse of Osiris’s release. It ultimately canceled the event as the developer shifted courses on what content would be available to those with and without purchasing the DLC. Along with Iron Banner, Faction Rally will now be open to all players whether you own the DLC or not–and after the delay, the first Season 2 Faction Rally is nearly here.

Following an upcoming hotfix, the new Faction Rally event will begin on January 16 and run until January 23. (Iron Banner returns on January 30.) Factions will return to the Tower and allow players to pledge their allegiance, with their activities then contributing progress toward unlocking Faction-specific gear. New items, including armor ornaments and base gear, will be available from the Faction of your choosing, a selection of which you can see in the images below.

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Aside from those rewards that players will earn from their Faction, the three groups will also be competing with each other. The Faction that obtains the most rewards packages will be deemed the winner, and that group’s exclusive weapon will then be sold for one week. Assuming prices remain consistent with those earlier events, members of the winning Faction will be able to purchase the weapon for 1,000 Glimmer, while everyone else can buy it for 50,000. Unlike in the past, though, all three will sell a weapon of the same type–this time around, it’s an auto rifle. You can also see those in the gallery above.

The return of Faction Rally and Iron Banner were just some of the announcements Bungie made today. It also shared in-depth details about what content will be free versus paid, changes to Eververse and cosmetic items, quality-of-life improvements, and a roadmap that includes the addition of Masterwork armor.

Scarlett Johansson Black Widow Standalone Movie Is Closer To Happening, Finds A Writer

A standalone Black Widow movie that will star Scarlett Johansson in the leading role has taken its next step toward becoming a reality. While the movie is unconfirmed and unannounced, Variety reports that Marvel has found a writer for it: Jac Schaeffer.

According to the report, which cites unnamed sources, the Black Widow movie is only in the “very early” development stages. Importantly, Marvel has not even given the greenlight yet. Marvel president Kevin Feige reportedly met with “several” writers before signing Schaeffer, though the names of the others were not disclosed. The conversations between Feige and the prospective writers reportedly focused on what story they wanted to tell. Schaeffer’s was apparently the best, or the one that Feige liked the most.

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You might not know Schaeffer by name but she has some impressive accomplishments to her name. She wrote the script for the a comedy called The Shower in which aliens invade Earth during a baby shower. Oscar winning actress Anne Hathaway will star in the film. Schaeffer is writing the script for Nasty Women, a female-focused spin on Dirty Rotten Scoundrels that will also star Hathaway. Additionally, Schaeffer wrote, directed, and produced the 2009 movie TiMER as he theatrical debut.

There has been much discussion about a standalone Black Widow movie for some time now. In October 2016, Johansson said time might not be on her side. “If I did it, I’d have to do it while I still actually wanted to wear a skin-tight catsuit,” she explained. “I don’t know how much longer that’s going to be.” In 2017, Johansson said she had already spoken to Feige about the movie and that the initial discussions were positive. What’s been keeping the movie from happening is the timing and schedules for Marvel and Johansson’s other projects.

Johansson played Black Widow most recently in 2016’s Captain America: Civil War. She’s also going to be in 2018’s Avengers: Infinity War. Do you want to see a Black Widow movie? Let us know in the comments below!

Overwatch League Stage One Week One Results

The Overwatch League regular season has begun. As with any start to a half year-long sports season, it’s crucial to get off on the right foot. After all, there’s no need to rise in the rankings if you never fall behind to begin with. Each team will play a minimum of two games per week while the two most successful teams in each division compete in title matches at the end of each five-week stage. There are four stages total in the regular season. With the conclusion of each match, this page will be updated with the results.

When: Here is the schedule for the first week of the first stage, which runs from January 10 to January 13 (times are in PST).

January 10, Wednesday

4PM – San Francisco Shock 0 – Los Angeles Valiant – 4

6PM – Shanghai Dragons versus Los Angeles Gladiators

8PM – Dallas Fuel versus Seoul Dynasty

January 11, Thursday

2PM – London Spitfire versus Florida Mayhem

4PM – Philadelphia Fusion versus Houston Outlaws

6PM – Boston Uprising versus New York Excelsior

January 12, Friday

4PM – Los Angeles Valiant versus Dallas Fuel

6PM – Florida Mayhem versus Boston Uprising

8PM – San Francisco Shock versus Shanghai Dragons

January 13, Saturday

11AM – London Spitfire versus Philadelphia Fusion

1PM – New York Excelsior versus Houston Outlaws

3PM – Seoul Dynasty versus Los Angeles Gladiators

Here are the details on where, when, and how you can keep up and follow your favorite teams during this first week of the Overwatch League regular season. In the meantime, you can start getting your hands on new Overwatch League skins in-game.

How and Where: Simply go to overwatchleague.com where live matches play out through an embedded Twitch livestream. Past matches will be archived under the site’s Videos tab. You can also catch the matches directly on Twitch.com and at mlg.tv.

You track your favorite teams, keep up with league news, and set alerts using the Overwatch League app. You can even customize spoiler settings so you can watch completed matches without knowing the outcome in advance.

Download the iOS version.

Download the Android version.

The Overwatch League and Twitch are also developing innovative rewards and other programs for fans, which will bestow the league’s most steadfast viewers with unique Overwatch League in-game items with exclusives. More details about insider content and additional rewards for the biggest fans, as well as Cheering with Overwatch League Cheermotes, will be announced as they become available. The matches will be broadcast on multiple channels with three different languages: English, French, and Korean.

Why You Have To Wait Longer To Play Monster Hunter: World On PC

Monster Hunter: World launches for consoles at the end of the month, but the PC edition is coming later. Producer Ryozo Tsujimoto has now discussed why the PC edition was delayed, saying the studio wants to get things right with its first PC release for the Monster Hunter series.

“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right,” Tsujimoto told GamesRadar, as reported by their sister site PCGamer. “So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”

Tsujimoto added that the PC edition requires “extra work” regarding matchmaking. Whereas consoles have existing networks–PSN and Xbox Live–Capcom has to

“There’s extra work you need for PC as well. On console you use first-party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

Monster Hunter World launches for PS4 and Xbox One on January 26, with the PC edition due out sometime this fall. The next and final beta for the game lunches on PS4 later this month with new content; you can read more about the beta and how to access it here.

Mario Movie Closer To Becoming A Reality, Nintendo President Says

In November, The Wall Street Journal reported that Nintendo was nearing a deal with Minions and Despicable Me studio Illumination Entertainment to make an animated Super Mario movie. Now, Nintendo president Tatsumi Kimishima has said the company is getting close to officially announcing a partner for the film, which remains officially unannounced.

As reported by Game Informer, Kimishima told the Japanese newspaper Kyoto Shimbun that Nintendo hoping to reach a deal soon and then, if all goes to plan, officially announced the Super Mario movie not long after that. The plan is for the movie to be in theatres before the Tokyo Olympics in 2020; that’s also when Nintendo hopes to have the Super Nintendo Land theme park open at Universal in Japan.

The WSJ report from November said that Nintendo planned to have a creative role in the production of the film, and that series creator Shigeru Miyamoto will potentially serve as a producer. Miyamoto has previously experimented with film, even releasing a series of Pikmin shorts. Last year, Nintendo made it clear it was interested in expanding to films but that it would like to do “more than just license something.”

1993’s live-action Super Mario Bros. movie was a critical and commercial failure, with star Bob Hoskins–who played Mario–said it was the worst movie he’s ever been a part of.

Over the years, Nintendo has been very hesitant to bring its franchises–which with Mario, Zelda, Donkey Kong, and others are among the biggest names in all of entertainment–to movies and TV. Given their prominence in the entertainment world, Hollywood has surely come knocking for adapatations, and now it appears Nintendo is ready to move ahead. Netflix was reportedly interested in making a Zelda TV show, though this never happened.

As for why Nintendo is looking at more licensing deals, Kimishima said in 2016 that fewer and fewer young people are finding out about Nintendo games through…games. Instead, they’re discovering Nintendo and its characters through things like officially licensed Mario toothbrushes. So you can expect these kinds of licensing deals to continue and possibly increase, Kimishima said at the time.

Madden 18 Update Out Now, Here’s What It Does

A new update is out now for Madden NFL 18 and while it is not a particularly big one, it does include some notable changes for EA’s professional football game. Starting off, it fixes an issue where some AI-controlled running backs would move too slowly or fail to perform special moves. This patch also fixes an exploit where you could force kick-returners to run out of bounds inside their own five-yard line in some situations.

Additionally, this new Madden 18 update substantially reduces how often you’ll get faked out on defense with a player-controller defender when trying to defend a ball carrier who is performing a special move. With an AI-controlled defender, the number of fake-outs in the same scenario sees a “slight” reduction.

In addition to these changes, EA said in its blog post that it is aware that players want to be able to better tackle a ball-carrier who is performing a juke or a spin. The developer is working on this, for both user-controlled and AI-controlled defenders. You can see the full patch notes below for PlayStation 4 and Xbox One.

With the NFL playoffs now in full swing, you might be thinking about picking up Madden NFL 18. If you can wait, EA typically offers a less-expensive Super Bowl edition of the game in late January/early February, though nothing has been confirmed for this year as of yet.

Madden NFL 18 January 9 Patch Notes:

Gameplay Updates

  • Substantial reduction to fake-outs for user controlled defenders when defending ball carrier special moves
  • Slight reduction to fake-outs for AI controlled defenders when defending ball carrier special moves
  • Addressed an issue that was causing some AI controlled ball carriers to move slowly and/or not perform special moves
  • Tuned to decrease range of width on kickoffs to address the kickoff exploit that could force returners out of bounds inside their own five-yard line

Will Daniel Bryan Wrestle Again? Triple H Clarifies WWE’s Stance

It was 2016 when Daniel Bryan retired as a professional wrestler in WWE due to injuries sustained in the ring–specifically concussions. Since then, Bryan has been very open about his speaking with multiple doctors specializing in brain injuries with hopes of one day competing for WWE again. Thus far, though, he’s been unable to get cleared by the company’s medical team.

Speaking at the Television Critics Association winter press tour panel for the 25th anniversary of WWE Raw, Triple H, who serves as a WWE executive in real life, shed a little light on the situation and what it would take for the company to allow Bryan to compete. “There can be no exception, medically,” he says. “If the belief is that he’s not healthy enough and it is a risk for to perform, then I don’t know why we would ever allow him to step in the ring unless it can be proven otherwise.”

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Triple H continues, “We have some of the best medical people in the world working for us. Our wellness policy, our concussion programs, out protocols–I’ll put them up against any on the planet.”

Thus, the company is standing by their own doctors, regardless of the specialists Bryan sees on his quest to wrestle again. “The medical experts will make the determination of whether Bryan can set foot in that ring or not,” Triple H explains. “Personally, for him, I know it’s something he loved doing and I hope he has that opportunity. But at the same point in time, he’s married and has a child. We serve the human being first.”

For his part, Bryan recently said in an interview that he would likely step away from his current role at Smackdown Live general manager once his contract expired, should he not be cleared to wrestle again. “When my [WWE] contract is up, I would wrestle elsewhere if WWE would not clear me,” he admitted on Rosenberg Radio.

Here’s What Tommy Wiseau Was Going To Say At The Golden Globes Before James Franco Cut Him Off

Actor James Franco on a Golden Globe for his portrayal of Tommy Wiseau in the film The Disaster Artist. During his acceptance speech, Franco invited Wiseau himself to the stage. Wiseau attempted to grab the microphone before Franco stopped him from speaking, leaving many to wonder what he would have said during the live show in front of millions.

Now, Wiseau has revealed what he would have said. Or at least what he said he wanted to say. Speaking to The Los Angeles Times, Wiseau said he would have used his time to say, “If a lot of people loved each other, the world would be a better place to live.” He would have also said, “See The Room, have fun, and enjoy life. The American Dream is alive, and it’s real.”

Franco, who in addition to starring in it, directed The Disaster Artist. Based on the book of the same name, tells the story of how Wiseau produced the 2003 movie The Room, which is regarded as one of the worst movies ever but now enjoys a cult following. Wiseau said of Franco, “He did such a great job, talking as a director and an actor. I think he make a big effort, which sometimes from the outside is extremely difficult to understand that.”

You can read the full story here at The Los Angeles Times.

The 75th Golden Globes took place on Sunday evening. The movie Three Billboards Outside Ebbing, Missouri and HBO’s limited TV series Big Little Lies were among the big winners. You can see a full rundown of all the winners and nominees here. It was the first major awards show to be held in the wake of the various sexual harassment scandals that have rocked Hollywood over the past few months. As a result, there were a variety of references to these issues made from the stage, including a powerful speech from Oprah.

PS4 Sales Dropped This Holiday Compared To Last Year

Sony announced today that it sold 5.9 million PlayStation 4 consoles during this holiday season, pushing total worldwide sales of the system to 73.6 million as of December 31. This figure presumably covers sales of both the standard PS4 and the PS4 Pro. This is down from last year, when Sony sold 6.2 million PS4s during the holiday season.

Additionally, 55.9 million PS4 games were sold this holiday season in stores and digitally (up from 50.4 million last year). This boosts the total number of PS4 games sold to an astonishing 645 million. Sony also disclosed that it now has 31.5 million PlayStation Plus subscribers.

Sony Interactive Entertainment president John Kodera added in a statement that December 2017 was the PlayStation Store’s biggest month ever when it comes to monthly sales.

“Thanks to the continued support from our fans across the globe, we are honored to announce remarkable sales during the holiday season,” he said. “PlayStation Network continues to demonstrate spectacular growth, with the number of PlayStation Plus subscribers surpassing 31.5 million, and PS Store recording its largest-ever monthly sales of content in December 2017. I would like to express my deepest gratitude to our community and our partners for helping us achieve such phenomenal milestones. We promise our unwavering commitment to bring more amazing experiences to our fans, including exclusive games and innovative network services, as PS4 continues to flourish as the best place to play.”

The holiday season, as defined by Sony, covers the period from the end of November until the close of the year. The PS4 and loads of games were on sale during Black Friday and then again in the lead-up to Christmas, which no doubt helped improve sales. The holiday season is an ever-important part of the year when it comes to hardware and game sales.

The PS4 still has work to do to catch the PlayStation 3, which has sold more than 80 million systems.

Later this month, the NPD Group will announce the best-selling consoles and games of the year for the US, so keep checking back for that information. In other news, Nintendo recently announced that the Switch is now the best-selling console ever in the US over its first 10 months. Microsoft has given no indication as of yet as to how the Xbox One sold this holiday.

Steam Sets New Concurrent User Record Probably Thanks In Part To PUBG

Steam, Valve’s massively popular PC gaming platform, has reached a new record for concurrent players. Today, January 8, the service exceeded 18 million concurrent users for the first time ever. This is up from 16 million in October 2017 and 14 million in January 2017, so that’s a lot of growth very quickly. Bear in mind that this figure is how many people were logged in at the same time; they might not have been playing a game.

Whatever the case, Steam’s public data shows that the number of people logged in simultaneously today hit 18.4 million. The hugely popular Battle Royale game PUBG was far and away the most popular game on Steam today, with 2.9 million peak concurrent users. So that means around 16 percent of Steam’s users today, at peak, were playing PUBG, which is pretty wild to think about.

Valve’s free-to-play DOTA 2 was the second-most popular game today, with around 765,000 peak concurrent players. That shows how much more popular PUBG is than anything else on Steam right now. It’s also a hit on console, selling 1 million copies in its first 48 hours on Xbox One.

In August last year, Valve revealed some new stats about Steam, including 33 million daily active players and 67 million monthly active players. Valve also said it added 27 million new paying members–people who created a Steam account and then bought something–since January 2016. That works out to around 1.5 million per month over the past 18 months. Steam had 125 million registered users by the company’s latest count.